The Lost Colony is based on Starflight and Starflight II: Trade Routes of the Cloud Nebula, released in 1986 and 1989, respectively. Developed by Binary Systems, published by Electronic Arts, Starflight is one of the most beloved sci-fi games of all time. Now relive the experience with modern gameplay and updated graphics, courtesy of a professional team, and learn why tens of thousands of fans the world over rate Starflight as one of their all-time favorites.
DEV NOTES
At present, the core game is finished and undergoing extensive alpha testing and fine tuning. The first beta will be released as soon as the quest and plot systems are fully working. The current version is Alpha 8.03, available for download on the forum.
Congratulations to Starflight team members Justin Sargent and Matt Klausmeier! Justin was hired by Big Huge Games, and Matt was hired by Cheyenne Mountain. Good luck, guys! Keep us posted!
For the fans who are eagerly awaiting the release of The Lost Colony, this “good news” is partially why the game is not released yet.
But the rest of us are working hard to get it done!
New images have been uploaded to the artwork page! Since this game is story-driven, we have updated the opening story with some elaboration and grammatical corrections. The opening story now more closely agrees with the game (especially within the Sidhichean system and planet Myrrdan).
The UAT team presented the game at GDC in February 2008 to a good response, handing out demo CDs of the pre-release beta with professional packaging, and secured jobs at well known game studios!
After the game is released, we may continue development with new ship upgrades, artifacts, lifeforms, alien races, and missions for the three player careers (Science, Military, Freelance), in addition to any needed bug fixes (which hopefully will be minor). We’re keeping the storyline under tight wrap until it’s release–you won’t be seeing hype from us, only a very cool game by a dedicated team of Starflight fans and talented developers.
The development forum is now available to the public! Come on in and chat with the development team about the game. This game is being developed by Primeval Games, in association with Binary Systems.
There is an incredible amount of work required for a game of this size and complexity, where story and gameplay rules. You won’t find any shaders or multi-level terrain here, but when is the last time you’ve launched insults at a gelatinous alien and caused an interstellar incident when he attacked and forced you to blow his ship to smithereens? (It probably doesn’t help the interstellar political situation when you scavenge the debris afterward).
We have had to create a C++ game engine, the source code for each module, and then work on a huge list of art assets. The less obvious tasks include alien dialogue scripting (and the encounter engine), creating the galaxy database, writing quest/mission scripts (and the quest engine), creating the complex player user interface for the ship, creating the starport and all of it’s modules. And let’s not forget the fractal planet surfaces, for sooth! It has been extraordinarily challenging for a team of volunteers. But because they rock, you will be playing The Lost Colony during 2008.